Ranked - This mode is designed to provide a 7-week long Season during which you can climb through various Leagues and Divisions by playing competitive matches.

To access this feature, tap the Ranked button from the Home Screen Navigation Bar.

If you wish to learn more, please click on this link to the What is Ranked Mode?

  1. Squad Brawl - A Squad-vs-Squad assault game mode in which two teams battle each other to score elimination points. The first team to eliminate 20 enemy Hunters before the timer runs out wins the battle.
  2. Trophy Chase - Two teams aim to hold the Trophy Droid, named Tr0-F33! The first Squad to reach 100% wins the game!

    If you wish to learn more, please click on this link to How do I play Trophy Chase?

  3. Dynamic Control - In this mode, teams compete to capture rotating Control Points. The main goal is to hold the Control Point while also preventing the opposing team from entering the objective boundaries. The team that reaches 100% first is declared as the winner of the game!

    If you wish to learn more, please click on this link to How do I play Dynamic Control?

  4. Power Control - In this mode, Squads must control the majority of Control Points on the battlefield and hold them firmly. If a Squad defends at least two Control Points with all their might, they will accumulate scores in percentage. It is essential to hold at least two Control Points to start scoring. Your scoring rate will increase if you manage to secure all three Control Points. Please note that Squads will capture Control Points faster with multiple Hunters.

    If you wish to learn more, please click on this link to How do I play Power Control?

Mode Updates

Dynamic Control

Dynamic Control's respawn system has been overhauled to better react to the shifting Control Point location and reduce the chances of players respawning in potentially unfair positions (such as on the active Control Point). Respawn locations are now better calculated so you’ll respawn in locations away from enemies and closer to team members.

The position of the Objective Indicators has also been tweaked to improve readability of the Control Point's location throughout the match.

Queue Selection

All modes within Casual Play have been consolidated into a single "Battle" queue.

Post-Match Flow

We’ve made several updates to streamline the post-match flow experience. You can now enjoy key statistics across both teams as well as a new and improved Hunter level-up screen.