What’s New
The 0.18.0 release of CSR3 is our boldest update yet!
Android
Game Opening: New starter cars and cinematic sequence.
Story Mode Restructure: The Freshman Finals is sleeker and faster to complete.
Intro Race Pass: Complete Daily Challenges to unlock rewards.
Daily Login: A Rare car is available for all players for FREE.
Environment and Lighting updates: That push the visuals even further.
Bug Fixing: Even more issues and annoyances have been addressed.
IOS
Game Opening: New starter cars and cinematic sequence.
Story Mode Restructure: The Freshman Finals is sleeker and faster to complete.
Intro Race Pass: Complete Daily Challenges to unlock rewards.
Daily Login: A Rare car is available for all players for FREE.
Environment and Lighting updates: That push the visuals even further.
Bug Fixing: Even more issues and annoyances have been addressed.
Release Notes
FTUE - New Game opening sequence
Intro cinematic video triggers immediately after boot flow - This replaces the Big Sur Intro
There's ability to skip the cinematic
Skip button is shown from the start and throughout the duration of the video
If players select skip, players are taken to the next screen (Race Training 1)
At the end of cinematic, this transitions to Race Training 1
Players don't need to download the Big Sur route data until some time after they complete the LA Qualifier (You will need to download Big Sur for Regulation Race 3)
ZDK Update
ZDK update primarily for Apple Privacy support
ZDK checks for account linking in the boot flow
ZDK checks for deleting the player ID of an existing account
ZDK checks for linking an existing account on settings screen
ZDK checks for switching account on the settings screen
ZDK checks for completing 3 car choice
Intro Racepass
Players can access the Race Pass screen and associated Promo Screen
Both screens implemented to a releasable visual quality
Intro Pass unlocks at correct point in player progression
Players can earn XP from Daily Challenges and progress the milestone track
Correct XP rewards setup for Challenges
Players can claim rewards
Correct rewards setup for both tracks
Players can purchase the premium pass from the Promo Screen
The promo screen can be accessed via the IAP Store ("Offers" tab in the marketplace)
Premium rewards are not claimable until the premium pass is purchased
Audio
Set race-end win and lose text animations to not cut off their audio when the timeline is unloaded. This let's them play in full even when the finish line is skipped.
Set tunnel reverb to mute at race finish line via states. Otherwise the effect sounds OTT as the cars drive off. Doing this rather than shortening rooms, so half mile races in future are not affected.
Added an event to allow music to be set when entering the race from Code.
Race initialisation events - delaying GameLoadedSoundOn state change by 1 second, to mute unpositioned audio that was being heard briefly. Slow devices will still suffer, but this should catch brief occurrences.
Reduced exhaust volume of Alpine
Goals Widget
Players can see clear goals that they have to achieve pinned to the top right corner of the Garage screen.
Each goal set contains a main goal and set of sub goals
The first goal set must appear as soon as the 4th race of Proving Grounds is completed.
Players achieve the goals they are marked as completed and the next one is added.
Graphics
Graphic improvements
Car Visuals
Addition of new 3 Car Choice
Updated License Plate with Orange Peel
License Plates now have AO
Updated License Plate Camera
Updated Rims and Calliper Customisation Camera including Depth of Field
Updated material for the stitches
Updated Driver Position to have an accurate positioning
Updated seatbelts to rest correctly where applicable
Improved Brake Disc Materials for steel
Removed Black-AO from Brake Discs Grooves
Updated Paint Types using the latest shaders from Graphics Team
Revisited Scale and Tiling for the auxiliary surfaces of Alcantara Medium and Large
Improved Visuals of the Carbon Fiber texture, and replaced the Carbon Twill 3x3 by 2x2 on all cars except for Koenigsegg, Bugatti and Apollo.
Improved model of the Fuel Cap to match the fidelity of the rest of the car visuals
Updated Model and interior customisation for the Pagani_Utopia_2023
Updated value for the LabelsEmissives and Screen intensities
Fixed Android compression and max size for 2D - car renders, manufacturer icons, car icons
Nissan_ZNismoDFLT_2024 updated Paint + Calliper Shape
Ground AO tech from Graphics
Paint and Calliper Swatches will no longer match the paint with new paints from Car Team
Reduce the wheel blur intensity in Game
Reduction of OTA downloads. Download only what is needed for specific context.
Idle Rewards
Players can see an icon in garage, so they can quickly access their accumulated rewards
Players can tap on the Idle icon to see the relevant information about their rewards
Players, can tap on the info button so they can understand how the drop rates increase based on their CL
Players are notified about the collectable state of idle mode in the garage, so they can plan on when to collect their accumulated rewards
Players are notified about the full/capped state of idle mode in the garage, so they know they need to claim it
Players will go through a clear FTUE, so that they can easily understand how to interact with Idle Mode
Race Results V3
There are 2 versions of the You Lost screen: Upgrade Car & Low Driver Skill
Rework Upgrade version of Race Results screen: Upgrade information box & Upgrade Screen Flow
The game will take the results of the players last race and serve a version of the lost screen depending on the following priorities (for a player under a certain CL)
Environment and Lighting updates
Updated lighting bakes across all tracks, based above performance work
LA Lighting update including substantial rework in the tunnel section of Labyrinth
Known Issues
Issues
Race results
Driver's skill displays as high value on Race Results after leaving the race early
Race Results screen is visible for a brief moment during the transition between Upgrades and Race Results screens
The race difficulty bar and associated numerical and string value emerge for a brief moment prior to the appearance of its bottom band background on the Relay Race Results screen
Total Time for the Relay Race displays 0.000 after reentering Relay subtab on the Race Report screen