What’s New

The 0.18.0 release of CSR3 is our boldest update yet! 

Android 

  1. Game Opening: New starter cars and cinematic sequence.

  2. Story Mode Restructure: The Freshman Finals is sleeker and faster to complete.

  3. Intro Race Pass: Complete Daily Challenges to unlock rewards.

  4. Daily Login: A Rare car is available for all players for FREE.

  5. Environment and Lighting updates: That push the visuals even further.

  6. Bug Fixing: Even more issues and annoyances have been addressed.

 

IOS

  1. Game Opening: New starter cars and cinematic sequence.

  2. Story Mode Restructure: The Freshman Finals is sleeker and faster to complete.

  3. Intro Race Pass: Complete Daily Challenges to unlock rewards.

  4. Daily Login: A Rare car is available for all players for FREE.

  5. Environment and Lighting updates: That push the visuals even further.

  6. Bug Fixing: Even more issues and annoyances have been addressed.

Release Notes

FTUE - New Game opening sequence

  • Intro cinematic video triggers immediately after boot flow - This replaces the Big Sur Intro

  • There's ability to skip the cinematic

  • Skip button is shown from the start and throughout the duration of the video

  • If players select skip, players are taken to the next screen (Race Training 1) 

  • At the end of cinematic, this transitions to Race Training 1

  • Players don't need to download the Big Sur route data until some time after they complete the LA Qualifier (You will need to download Big Sur for Regulation Race 3)

 

ZDK Update

  • ZDK update primarily for Apple Privacy support 

  • ZDK checks for account linking in the boot flow

  • ZDK checks for deleting the player ID of an existing account

  • ZDK checks for linking an existing account on settings screen

  • ZDK checks for switching account on the settings screen

  • ZDK checks for completing 3 car choice

 

Intro Racepass

  • Players can access the Race Pass screen and associated Promo Screen

  • Both screens implemented to a releasable visual quality

  • Intro Pass unlocks at correct point in player progression

  • Players can earn XP from Daily Challenges and progress the milestone track

  • Correct XP rewards setup for Challenges

  • Players can claim rewards

  • Correct rewards setup for both tracks

  • Players can purchase the premium pass from the Promo Screen

  • The promo screen can be accessed via the IAP Store ("Offers" tab in the marketplace) 

  • Premium rewards are not claimable until the premium pass is purchased

 

Audio

  • Set race-end win and lose text animations to not cut off their audio when the timeline is unloaded. This let's them play in full even when the finish line is skipped.

  • Set tunnel reverb to mute at race finish line via states. Otherwise the effect sounds OTT as the cars drive off. Doing this rather than shortening rooms, so half mile races in future are not affected.

  • Added an event to allow music to be set when entering the race from Code.

  • Race initialisation events - delaying GameLoadedSoundOn state change by 1 second, to mute unpositioned audio that was being heard briefly. Slow devices will still suffer, but this should catch brief occurrences.

  • Reduced exhaust volume of Alpine 

 

Goals Widget

  • Players can see clear goals that they have to achieve pinned to the top right corner of the Garage screen.

  • Each goal set contains a main goal and set of sub goals

  • The first goal set must appear as soon as the 4th race of Proving Grounds is completed.

  • Players achieve the goals they are marked as completed and the next one is added.

 

Graphics

  • Graphic improvements

 

Car Visuals

  • Addition of new 3 Car Choice

  • Updated License Plate with Orange Peel

  • License Plates now have AO

  • Updated License Plate Camera

  • Updated Rims and Calliper Customisation Camera including Depth of Field

  • Updated material for the stitches

  • Updated Driver Position to have an accurate positioning

  • Updated seatbelts to rest correctly where applicable

  • Improved Brake Disc Materials for steel

  • Removed Black-AO from Brake Discs Grooves

  • Updated Paint Types using the latest shaders from Graphics Team

  • Revisited Scale and Tiling for the auxiliary surfaces of Alcantara Medium and Large

  • Improved Visuals of the Carbon Fiber texture, and replaced the Carbon Twill 3x3 by 2x2 on all cars except for Koenigsegg, Bugatti and Apollo.

  • Improved model of the Fuel Cap to match the fidelity of the rest of the car visuals

  • Updated Model and interior customisation for the Pagani_Utopia_2023

  • Updated value for the LabelsEmissives and Screen intensities

  • Fixed Android compression and max size for 2D - car renders, manufacturer icons, car icons

  • Nissan_ZNismoDFLT_2024 updated Paint + Calliper Shape

  • Ground AO tech from Graphics 

  • Paint and Calliper Swatches will no longer match the paint with new paints from Car Team

  • Reduce the wheel blur intensity in Game 

  • Reduction of OTA downloads. Download only what is needed for specific context.

 

Idle Rewards

  • Players  can see an icon in garage, so they can quickly access their accumulated rewards

  • Players can tap on the Idle icon to see the relevant information about their rewards

  • Players, can tap on the info button so they can understand how the drop rates increase based on their CL

  • Players are notified about the collectable state of idle mode in the garage, so they can plan on when to collect their accumulated rewards

  • Players are notified about the full/capped state of idle mode in the garage, so they know they need to claim it

  • Players will go through a clear FTUE, so that they can easily understand how to interact with Idle Mode



Race Results V3

  • There are 2 versions of the You Lost screen: Upgrade Car & Low Driver Skill

  • Rework Upgrade version of Race Results screen: Upgrade information box & Upgrade Screen Flow

  • The game will take the results of the players last race and serve a version of the lost screen depending on the following priorities (for a  player under a certain CL)

 

Environment and Lighting updates

  • Updated lighting bakes across all tracks, based above performance work

  • LA Lighting update including substantial rework in the tunnel section of Labyrinth

Known Issues

Issues

Race results

  • Driver's skill displays as high value on Race Results after leaving the race early

  • Race Results screen is visible for a brief moment during the transition between Upgrades and Race Results screens

  • The race difficulty bar and associated numerical and string value emerge for a brief moment prior to the appearance of its bottom band background on the Relay Race Results screen

  • Total Time for the Relay Race displays 0.000 after reentering Relay subtab on the Race Report screen