What’s New
The 0.19.0 release of CSR3 is here!
Android
Car Credits: have a fresh new look
Daily Challenges: completion reward has been reworked and rebalanced
New Collection Sets: own all the cars in a set to earn rewards
UI Responsiveness: improvements that make the experience smoother
Other Fixes: to reduce crashes and squash bugs
iOS
Car Credits: have a fresh new look
Daily Challenges: completion reward has been reworked and rebalanced
New Collection Sets: own all the cars in a set to earn rewards
UI Responsiveness: improvements that make the experience smoother
Other Fixes: to reduce crashes and squash bugs
Release Notes
Extreme Difficulty
Prevent players entering extreme races
Addition of upgrades button to event panel
Better communicate to players why the race is extreme/why I am losing
Navigate players to areas of the game that improve their chances of winning
New NPC Cars
7 new npc cars added and assigned to the AI in appropriate races
Car Credits
Improved top level information and readability of car credits
Players can see the new Car Credit/Visuals in the screens listed below (In all instances where Car Credits appear right now in the game)
Event Panel Rewards
Race Pass Reward Tracks
Daily Login Bonus
Daily Challenges
Campaign Map Screen
Full-screen Reward sequences
Gacha Rewards
Race Rewards
Marketplace
Navigation Screens
Gacha Preview Screens
IAP bundles Preview screens
Flyover Toasters
Audio
Aston Martin V12 delivery (fix to revving curve)
New video flow music fix (start/stop more robust)
Utopia audio added (based off of Bugatti Chiron W16)
Rain in Tokyo
Trains fix and remix (these will sound better in LA + Tokyo tracks)
iOS session changes (better handling of audio playback when playing audio from other apps)
Perfect shift, perfect brake, you win text over finish line sfx updates
Redline duels now plays front end/garage music on entry (e.g. after a win)
Additional ladders
'Pro' version of each focus ladder after player finishes base focus ladder
Updated Ladder UX and UI
Ladder races new panel with ascending races rather than horizontal
Rebrand of Reg Races
Reg races changed to 'cash grab' in all instances in the game
Tabs removed from cash grab event panel and replaced with automatic scaling of rewards based on CL
Base Collections
Rewards pop-up added to each set
Updated Art assets to sets
Change in logic of set panels
Added sections to Manufacturer screen, highlighting "Focus class" section
Added counter to each brick on Manufacturer screen
Car Visuals
Addition of 3 new manufacturers
Buick
Mazda
RWB
Updated customisation ordering and categorisation on all cars
Upgraded car visual asset
Orange Peel tile value has been updated on all paints and carbon fiber
Drive Assist Program (Guardrails)
Coded Guardrails to make it harder to lose
DAP (Guardrails) should be enabled in the following races:
Race Training 1-4
LA Qualifier Series 1 Races 1-6
Every first Reg Race
Environment improvements
Tokyo - Rain and visual wet surface set up, plus associated VFX
Med Coast - Visual Improvements to Rough Tarmac and Cobble textures
LA – Changed physics surfaces on all LA routes to Tarmac
LA - 'Summit' Route shortened
LA - 'Skyway' Route lengthened
LA – Updated Lighting Grade
All Routes – Updated graphics
All Routes – Updated optimisations
All Routes - Updated Porsche prop car
All Routes – Updated track lighting bakes
Bug fixes
Graphic fixes
Known Issues
Connectivity issues
Player network that has a Reliability/Stability under 50-30% can run into issues
E.g.
Infinite loading screens
Error loop at the end of a race
Retry button on network errors not resuming the game
Race intro becoming stuck
Infinite downloading process during bootflow
Server Issue
User cannot claim 1st Race pass reward if second reward is claimed 1st