0.22.0
What’s New
The 0.22 update of CSR3 delivers a host of new features that take the game to the next level!
iOS
Daily Contracts: that offer unique race stipulations to try and conquer.
New in-race Physics: changes in cornering behaviour of different car classes.
Collection Sets: have a brand new look and feel.
Chapter 1 of Story Mode: has a new layout to visualise your progress.
Bug Fixes and Optimisations: that make the experience smoother.
Android
Daily Contracts: that offer unique race stipulations to try and conquer.
New in-race Physics: changes in cornering behaviour of different car classes.
Collection Sets: have a brand new look and feel.
Chapter 1 of Story Mode: has a new layout to visualise your progress.
Bug Fixes and Optimisations: that make the experience smoother.
Release Notes
CaRPG
Existing features or content that impact Live players - Daily Battles shortened from 28d to 14d
Cornering is now more distinctive between cars of different Focus classes.
Daily Completable Events
New Browser tile
User is presented 3 different tiers (easy, medium and hard) for different challenges)
Challenges rotates and Refreshed daily (24 hours)
Currently 4 -5 challenges that the user needs to do.
Linear upgrades
Upgrade stages are gated by Car Stars
Marketplace
Re-balance of Marketplace
Balancing of chapter 1 and FF
Car Roster Access
A button on the top of the Garage Screen has been added that shows the number of cars the player owns in their collection. Tapping on it takes the player to the Car Roster screen.
The car info widget has been moved to the bottom center of the screen in the garage.
In the Car Roster screen, a widget is added to the top of the screen which shows the number of cars the player owns.
Goals Widget
Upgrading the look and feel of Goals Widget
Show progress towards goals
Deeplink buttons on the widget take you to the relevant screen
Collection Sets UI & Structure
UI refresh.
Intermediary Rewards added to make collecting cars feel more rewarding.
Limited Time Crates
Timer based Crates in game that will be used for first seasonal Crates.
Audio
Time trials UI animations sound instance limiting and pre-mixing
Removing instance limiting of time trials sounds (max 4 rather than 1)
Added general music transition to race intro music, to stop the fade catching the first beat when transitioning from splash.
Adjusted transition rule ordering to have general catch-all rules near top, specifics further down, as noticed the respecting of rules was backwards to expectation.
Added music transition to delivery
Fix for audio bundles dropping to idle for a frame when crossing the line
Added selection sounds to crews type buttons
Audio Event to determine if it is raining or not
Graphics
Directional shadows bandwidth & performance improvements
Environment shader permutation & RAM reduction
Shadow contrast in direct Sunlight
Environment
Improvements, polish and bug fixes to existing track content