Racers! Update 0.32 is on the horizon! Here’s what you can expect when the update rolls out:
The Invitational Returns 🏁
The Invitational returns in 0.32! Participating in the event gives you a chance to earn an exclusive Signature Set and an Epic Mod with a special synergy for the featured car! Can you guess which car will feature?
Start: August 5th, 2026
End: August 19th, 2026
The Halo Arc Collection 🏆
Update 0.32 introduces a brand new Prestige tab within Halo Mastery!
Obtain and Upgrade new cars from Seasons 10-12 and make progress towards unlocking a NEW Legendary Car, the Apollo Project EVO!
Aftermarket Mods ⚙️
Update 0.32 introduces significant changes into how you upgrade and progress your collection of Aftermarket Mods.
Instead of bolts, Mods are now upgraded through consuming other Mods and cash.
Consuming mods require players to use Mods of equal or lower rarity:
Upgrading an Uncommon Mod - only Uncommon Mods can be consumed.
Upgrading a Rare Mod - only Uncommon and Rare can be consumed.
Upgrading an Epic Mod - only Uncommon, Rare and Epic can be consumed.
Upgrading a Legendary Mod - Uncommon, Rare, Epic and Legendary can be consumed
Consuming Mods provides your chosen Mod with XP, when an XP threshold is met the Mod levels up.
Higher rarity Mods give higher XP values.
Consuming duplicates of the same Mod provides an XP multiplier.
Photomode Improvements📷
It’s been great to see Photomode being used to show off your car collections! In response to your requests, we’ve expanded how Photomode can be used in-game:
Additional graphical sliders implemented (Contrast, Brightness, Saturation, Tint and additional filters).
Photomode can now be used to take pictures of your cars within the garage!
Rebalance 🏎️
Car Performance and Tuning
The team have refined car balancing across all focus classes to address inconsistent difficulty and route fit, including edge cases where upgrades may inadvertently make cars slower.
CPU Behavior and Race Balance
Adjustments have been made to CPU on-track behaviors. CPU downshifting and braking impact on race times have been optimised to ensure a fairer, more consistent challenge for players when racing against the CPU.
Additional Changes 📃
Daily Draft - Chemistry Points are given to players regardless of whether a race is won or lost.
Publicity Drive - “Car recommendations” have been removed to avoid mismatches with buffs and debuffs.
Events - Players' car will be auto-selected if it is the only car eligible for the event they are attempting to play.
Import Crates - Additional Focus Class Import Crates introduced.
UI - Car Selection screen has received a graphical revamp.
Freshman Finals - Removal of Training Race 4
Freshman Finals - Removal of Tokyo Qualifier race
Freshman Finals - Additional skippable videos added
Freshman Finals - New plinth car delivery sequences added.
Freshman Finals - Seasonal car added to plinth.
Post race flow improved for Cash Grab, Multiplayer and Parts Trials to allow players to get back into races more quickly.
Crate car delivery sequence reworked to include a rarity pop up.