Hazards are objects that block you from matching Gems. You can remove Hazards by matching Gems next to them.
 
There are several types of Hazards:
  1. Door - Make a match adjacent to the Door to reduce the counter to 0.



  2. Tickets - They fall from gravity when both spaces under them are empty, or match Gems close to the Tickets to collect them.



  3. Chocolate Boxes - Open these boxes to release the Chocolate Frog.



  4. Chocolate Frogs - Collect them as soon as you can as the frogs tend to leap around.



  5. Gobstones - Match Games close to the Gobstone tray to remove one Gobstone. Once all Gobstones have been removed, space will be freed up within the Puzzle.



  6. Bertie Bott’s Every Flavor Beans- Match Gems close to the larger beans to reveal their flavors (but be careful, as some Beans are quite disgusting)!



  7. Crystals - Crystals will crack and eventually break when you match Gems on the Crystal tiles.



  8. Filch’s Lanterns - Match Gems next to a Lantern to light it up.



    Match Gems again near the Lantern to collect it.



    Lanterns may also be moved to create a match that then allows the Lantern to be collected.



  9. Fanged Geraniums -  Make a match adjacent to them to make them bloom (max of 3 matches).



  10. Sorting Hats - they are collected when they fall to the bottom of the board.



  11. Ice - Match Gems next to Ice to crack it.



    Once cracked, match a Gem with an Ice encased Gem of the same color to clear it.



  12. Time Turner - Hit the Time Turner with a super to reduce 1 layer.



  13. Drop Items - Drops are collected when they fall to the bottom of the board.



  14. House Banners - House Banners come in different colors. Match the colored Gems next to the corresponding House Banner to collect it.



  15. Cauldron - Match next to a Bottle to move it closer to the Cauldron. Continue matching until the Bottle moves into the Cauldron.



  16. Marauder’s Map - Connect the Marauder’s Map to the destination by performing matches between the Map and the Door.



  17. Remembralls - Match next to a Remembrall to turn it red. Make another match immediately to collect the Remembrall, or it will turn back to white.



  18. Bookshelves - To collect a Book from a Bookcase, match the same color Gems as the Book. Once all of the Books from a Bookcase have been collected, the Bookcase will be removed.



  19. Troll - Use Power-Ups against the Troll to cause it damage.



  20. Candle / Mail - Matching next to a Candle illuminates it. Match next to the Candle again to collect it. Match next to an Owl Post to open it then match next to an open Owl Post to collect it.



  21. Butterbeer - Match next to the Butterbeer Barrel to release the Butterbeer. Butterbeer Barrels are removed once their number is reduced to zero. Then, match a Gem that resides upon Butterbeer to prevent it from spreading further.



  22. Butterbeer Barrel - Make a match adjacent to the Butterbeer Barrel to reduce the counter by 1.



  23. Dragon Egg - Use Power-Ups on the Dragon Egg to hatch it.



  24. Bones - Webs come in different size patches. Make a match over a Web to reveal it. Once all parts of a Web are revealed, the Acromantula will be removed from the Puzzle.



  25. Vines - Match next to a Vine to clear it.



  26. Locks - Match next to a Lock to reduce the counter. When the counter reaches zero, the Lock will open and reveal the contents.



  27. Devil’s Snare - Match next to Devil’s Snare to destroy it or else it will keep expanding until it takes over the Puzzle.



  28. Wizard’s Chess - Match like colours to collect Crown Gems and move your Chess Piece along the Path to defeat the King.



  29. Mirror of Erised - Collect the desired Gems to Activate the Mirror of Erised.



  30. Hovering Cake - Use a Power-Up on the Cake Stand to levitate the Cake. Move the Hovering Cake to the top of the Puzzle to collect it.



  31. Enchanted Dishes - Match next to the Enchanted Dishes to clean a dish.



  32. Portals - Use the Floo Network to transport Gems around the Puzzle.



  33. Bubbling Brew - Bubbles sit above the board and can contain a piece or hazard. Match the piece or clear the hazard to pop the Bubble.



  34. Mandrakes - Make a match adjacent to reduce Mandrakes or Dirt by 1 layer.



  35. Pixies / Pixie Cage - Pixies sit above the board on top of a basic piece. Match the piece to collect the Pixie.



  36. Slugs - Slugs will move after every turn and can change direction randomly.



  37. Polyjuice Potion - Make a match adjacent to transform it into a basic piece of the same color. Hitting the Polyjuice with a super will transform it into a random basic piece.



  38. Crystal Ball - Make a match adjacent to reduce 1 layer.



  39. Basilisk - Basilisks have 3 layers, shown on a counter. Hit Basilisks with supers to reduce the counter. When the counter hits 0, if there are open holes remaining, the Basilisk moves.



  40. Tom’s Diary - Diary layers are represented on a counter. Collect Venom tokens to reduce layers. When the counter reaches 0, the diary collects and reveals basic pieces, super, or hazards under it.



  41. Gringotts Vault - The Vault has 3 colors on the lock. Make a match adjacent with the matching color to open the lock.



  42. Ticket Machine - Make an adjacent match to the Ticket Machine to collect a Ticket goal. Collect all Ticket goals to remove all Ticket Machines from the board.



  43. Monster Book of Monsters - When the Book of Monsters counter reaches 0, it removes 1 layer from all hazards in its path.



  44. Dementors Frost - Make a match adjacent to collect.  Collecting Dementors Frost reveals the piece or hazard it was covering. Dementors Frost spreads to 1 random tile every turn it isn’t collected.



  45. Tea Cups - Tea Cups begin the level filled. Make 1 match adjacent to empty the cup. When all cups are emptied, they reveal a fortune and collect as a goal.



  46. Leaves - Leaves are located under pieces and hazards. Make a match over of Leaves to clear 1 layer.



  47. Boggart Wardrobe - Make an adjacent match to reduce the counter by 1. When the counter reaches 0, the Boggart adds Jacks randomly to the board.



  48. The Grim - Make an adjacent match to reduce the counter by 1. On turns the counter is reduced, the Grim moves 1 space along a fixed path. When the counter reaches 0, the Grim explodes, creating a 6x6 super explosion.



  49. Buckbeak - The Buckbeak hazard consists of a Ferrets and a Crate.



  50. Werewolf - The Werewolf can move to a random spot at the end of every turn.



  51. Jelly Slugs and Chocolate - Slugs sit on top of chocolate. If the chocolate under a jelly slug is cleared, the slug tries to move to an adjacent chocolate. If there is no adjacent chocolate, the Slug is collected.

  52. Conveyor Belt - At the end of each turn, Conveyors move all Gems, Power-ups, and movable Hazards over 1 tile.



    Note: Certain stationary hazards will prevent Conveyors from moving.

  53. Firebolt - Removing the 3 layers of the broom will release a Firebolt that will clear everything in front of it.

  54. Perkins’ Tent - Make matches adjacent to the Pillows to reduce the counter of a Tent. Once the Tent is open, you will need to finish the panel inside it. The Tent will be automatically collected once you have finished the panel.

  55. World Cup Balloons - you need to match the Balloons with gems of the same color in order to collect them.

  56. Cobblestone - Make matches adjacent to the Cobblestone 3 times to make it crumble.

  57. Goblet of Fire - Make matches adjacent to the Parchments to reduce the counter of the Goblet of Fire. Once the counter reaches 0, the Goblet of Fire will be collected automatically.

  58. Newspaper - Make matches adjacent to the Newspapers until you hit the goal listed at the top of the puzzle.

  59. Puffapod - Make matches adjacent to the Puffapods 2 times until they explode into Petals. Then you will need to make matches on top of the Petals in order to collect them and hit the goal listed at the top of the puzzle.

  60. Gramophone - Make matches adjacent to the Gramophone to collect the Music Note goal.

  61. Golden Egg - You need to get the “Spread” to become adjacent to the Golden Egg in order to collect the Golden Egg and hit your goal.

  62. Dumbledore’s Pensieve - The layers of Dumbledore’s Pensieve are represented with a counter. You have to collect Memory Gems to reduce that counter to 0 and collect Dumbledore's Pensieve.

  63. The Dark Mark - You must make a match adjacent to The Dark Mark to reduce 1 layer. The layers of The Dark Mark are represented by a counter. Once you have reduced the layer to 0, the medallion spawned from The Dark Mark will be added to your goal.

  64. Tombstones - Make matches adjacent to the Tombstone to reduce its layers until it crumbles.

  65. Dark Cauldron - The layers of the Dark Cauldron are represented by the number of Bones that you need to collect. Clear the Mud on top of the Bones in order to collect them. When your Bones goal reaches 0, the Dark Cauldron will explode.

  66. Beauxbatons Hats - these Hats do not fall due to gravity. Collect a Butterfly Goal by making an adjacent match with the Beauxbatons Hat.



    Once you have collected all Butterfly Goals, the Beauxbatons Hats lose their magical properties and become inactive.

  67. Wind - Wind changes the direction where the pieces fall. Gems and hazards like candles will now fall to the left or right instead of straight down.



    Note: the Wind can only shift the direction of the game pieces to the left or right, not upwards. Additionally, each level will have a specific direction for falling pieces, which will remain consistent throughout the game.

  68. Ministry Lifts - Lift layers are tracked using a Counter. To reduce one layer, use a super to hit the Lift. When the counter reaches 0, the Lift is collected. Once collected, the Lift unleashes collective memos which act as Winged Keys and target goals or hazards.

  69. Ministry Tiles - Tiles are immovable from gravity, so you must match adjacent tiles to lower their layer by 1.



    The artwork represents the 3 maximum layers.

  70. Cat Plates - The puzzle begins with a Curtain covering the Cat Plates. Make a match adjacent to reduce layers and reveal the Cat Plates. Use supers to break the plates and reduce the goal.

  71. Umbridge’s Decrees - Reduce the layers of the Umbridge Decrees by 1 by making matches adjacent to it.



    The layers of the Decrees are represented by artworks.

  72. Trelawney’s Trunk - cannot be moved due to gravity. To lower their layer by 1, you need to match adjacent tiles. Straps on the trunk represent its layers. Locks can hide a piece, super, or 1x1 hazard. When you clear the lock, the hidden piece is revealed.

  73. Dummy Death Eater - is an immovable object affected by gravity. It covers any hazards and pieces underneath it that cannot be cleared by matching adjacent tiles or using supers. Use the supers to break the shield. The layers of Dummy Death Eaters are displayed on a notification. To reduce the layers, use supers on the Death Eater.