Greetings House Leaders,
We are pleased to bring you an update to our Raid system. Read on to learn more about the latest changes to Raids Trophy calculations.
Raids Trophy Calculations
We have been carefully reviewing the community's discussions and feedback regarding Raids. Thank you for sharing your honest thoughts. Based on your feedback, we have revisited PvP and will be changing how Raid Trophy awards are calculated.
The current system is more slanted towards constant engagement than we planned for. Players are able to work their way up the Leaderboard by constantly attacking other players that are less challenging for a significant amount of rewards. The more Raid Energy you have, the higher you can rise on the Leaderboard.
Rather than rely on Raid Energy and constant attacking, we are aiming to make Raids more strategic by recalculating how Raid Trophies are awarded to align with Leaderboard rank. Attacking players with higher Trophy amounts will reward you more Trophies. Conversely, attacking players with lower Trophies will reward fewer Trophies. We will also be reducing the base number of Trophies awarded for a win, but are increasing the number of Stealable Trophies for a defeat. It will become increasingly more important to shore up your defense and attack other players strategically to maintain or rise up in the ranks.
This update to Raids will be rolling out with the start of the new Raid season on February 3rd. As always, we are eager to hear your feedback, and encourage you to follow our social channels below, and join our Discord for real-time conversation with other House Leaders!
We are also going to be exploring modifications to the promotion and demotion zones as well as more Raid improvements in the near future!
We wish you luck in the battles to come!
– The Game of Thrones: Legends Team